12. Credits and Contact Information
A big thanks go out to the following people, for their contributions to this FAQ:
- Bill Bynum (aka Sketch), for his "digicons" used throughout the FAQ

- Some troubleshooting information was adapted from The Glue Factory's forum
- Dave Watson (aka bigred.exe) at BoxHat.com for the tip about entering Serial Numbers, for pointing out the R key's use, and the instant de-rezz bug
- Tom Neil, for the tip about throwing your disc to attract I-No's attention
- Inode and 3ddd from the BoxHat.com Message Boards, for ideas on improving disc combat and blocking
- Hopsmarkus from the Tron-Sector Message Boards, for revealing the saved game hex edit cheat
- "Lowe.primary", for pointing out that inventory subroutine representation in saved game files changes on later levels
- Trotz and "Lowe.primary", for additional cheat codes I missed, even if none of them work

- Kai Patric Uecker (aka ldso.X³ or Xistence), for coming up with a way to temporarily disable the v.1040 patch when needed, for discovering that extracting the contents of .rez files does work, and for all his fantastic Disc maps!
- [X]copy, for details on the Light Cycle power-up grab bug
- draco7891/DMM_2.4X [DR]/and bigred.exe again, and for showing me an interesting bug on the Dataserver Hub level
- Daniel Eichbauer (aka draco7891) again, for the infinite energy patch recharge bug
- Dave Moyer (aka DMM_2.4X [DR]) again, for the disc instantly returning bug
- Ghost Rider, for the training program bug on the Combat Training Arena level
- sinistar (aka TRS-80) and Josh Pickard (aka Meatsack), for the floating weapon and Corrode bugs in Multiplayer and a possible AI bug in Single Player
- Robert Vecchiolli (aka Nunyas [BVG]) and AceDog (aka Ace), for help on figuring out how to avoid the DEdit cshell.dll error and the Y-Amp bug in Multiplayer
- Mary Ann Johnston (aka ShivaGoddess), for showing where the easter egg is in Raven's Speedzone Redux level
- Mero.V [LDSO] and the rest of LDSO, for a solution to the Caps Lock key reversed bug, and a design bug in Derez level DM-03
- Tomzer1, Askilfeasd, 9VoltChicken, and especially Ocelot, for their assistance with figuring out a method to run Custom Maps on the Mac
The following members on the Official
Message Boards . . .
- Hex18847, for finding a workaround to the disappearing disc problem, on Thorne's Chamber Core level
- PXAbstraction, Mark Cortes (aka dIrK), and whippy32, for detailed information on Light Cycle bugs
- James Stenner (aka User_Program), for the tip about deleting the InstallShield engine
- Botskitron, for ideas about improving the disc primitive
- Protocoldroid, for the idea about programs who could provide bonus subroutines
- Radiskull, for discovering a potentially major Light Cycle AI bug
- Kractis_Sky, for the discs colliding bug
- Riley_Pizt, for the tip about modifying ATTRIBUTES files, causing a problem with joining online game severs
- Riley_Pizt again, for being the first to find the v1.040 patch that adds Deathmatch, letting everyone know about it, finding a workaround to the Win 9x/2000 installation problem, discovering the two different versions of v1.040, and many other things
- Shane Hansen (aka Crackho) at the former PatchGoneBad site and David Johnston (aka Layer.dll), for pointing out the bug when using more than 6 or 8 .rez files
- Shane Hansen (aka Crackho) again, for hosting all the user-made Light Cycle maps, and putting on Light Cycle Tournaments!
- Stefan Bolder (aka B1ackAnge1) at Black-Angel Software, for WinRez, editing site URLs, and lots of other things

- Jeff King (aka Traahn), for pointing out a potential configuration problem in DEdit that I missed
You can contact the author of the FAQ at this e-mail address. I will try to answer as many e-mails as possible, but don't be surprised if I don't always respond.
The
Unofficial FAQ was created by Rod Rehn (aka tronfaq or redrain85).