Here's the first part of the footage that Parallax Abstraction recorded during a TRON 2.0 multiplayer get together, last week. This video shows Light Cycle gameplay. The other two parts will cover Derez and Disc Arena.
This first part is also the longest, at almost an hour. The other two parts will probably be around half an hour each.
Hopefully PXA and I can keep you entertained during each video. He interviewed me about the history of TRON 2.0, the community, the mods, etc. while we played.
I tend to be pretty candid/blunt when I talk about everything here, so hopefully I haven't annoyed anyone who listens.
He also did a series with a walkthrough of TRON 2.0 Single Player, where he sometimes talks about LDSO and the fact that he's using the Killer App Mod.
http://www.youtube.com/playlist?list=PL ... 89Qqy7_tCZ" onclick="window.open(this.href);return false;
TRON 2.0 Retrospective and Interview
- TronFAQ
- [LDSO] Member
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- Do you own a copy of Tron 2.0?: Yes
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- What type of multiplayer do you like to play?: Deathmatch
- Location: Ontario, Canada
- Contact:
- deeahchur
- Registered users
- Posts: 458
- Joined: Wed Sep 15, 2010 10:43 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: White
- What type of multiplayer do you like to play?: Deathmatch
- Location: Maryland, USA
Re: TRON 2.0 Retrospective and Interview
That was fun! I can't wait to watch the other two parts!
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"Appropriation is the highest form of appreciation."
- TronFAQ
- [LDSO] Member
- Posts: 3021
- Joined: Tue Jan 11, 2005 12:50 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Cyan
- What type of multiplayer do you like to play?: Deathmatch
- Location: Ontario, Canada
- Contact:
Re: TRON 2.0 Retrospective and Interview
Here's part two of the interview between myself and Parallax Abstraction, clocking in at about 45 minutes.
This part covers multiplayer Derez gameplay. We talk some more about Buena Vista Interactive's poor support, and how the community didn't give up on TRON 2.0 like they did.
This part covers multiplayer Derez gameplay. We talk some more about Buena Vista Interactive's poor support, and how the community didn't give up on TRON 2.0 like they did.
- TronFAQ
- [LDSO] Member
- Posts: 3021
- Joined: Tue Jan 11, 2005 12:50 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Cyan
- What type of multiplayer do you like to play?: Deathmatch
- Location: Ontario, Canada
- Contact:
Re: TRON 2.0 Retrospective and Interview
Here's the third and final part of the interview between myself and Parallax Abstraction, clocking in at about 50 minutes.
This part covers multiplayer Disc Arena gameplay. We talk a bit about the history of the Lithtech game engine that TRON 2.0 uses, why modding should be allowed to co-exist with paid DLC, and why LDSO still releases projects for TRON 2.0 and hasn't moved on, even though the game is very old at this point.
This part covers multiplayer Disc Arena gameplay. We talk a bit about the history of the Lithtech game engine that TRON 2.0 uses, why modding should be allowed to co-exist with paid DLC, and why LDSO still releases projects for TRON 2.0 and hasn't moved on, even though the game is very old at this point.
- deeahchur
- Registered users
- Posts: 458
- Joined: Wed Sep 15, 2010 10:43 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: White
- What type of multiplayer do you like to play?: Deathmatch
- Location: Maryland, USA
Re: TRON 2.0 Retrospective and Interview
I enjoyed seeing others join us after a little while. Listing to all three parts was great. Keep up the candidness, FAQ!
/ / S C A N N I N G
/ / Incompatable Program detected
/ / Initiate Yggdrassil Conscription Potocol
"Appropriation is the highest form of appreciation."
/ / Incompatable Program detected
/ / Initiate Yggdrassil Conscription Potocol
"Appropriation is the highest form of appreciation."