Widescreen Patch - WIP
Posted: Wed May 28, 2008 10:36 pm
Well, I got sick of seeing the constant hits to my blog site and FAQ with the search term "tron 2.0 widescreen" so I decided to try and do something about it. I'd always meant to give this a shot . . . ever since I got a widescreen monitor myself. But seeing the constant searches finally motivated me.
Widescreen support for Tron 2.0 right now is a work in progress. I've had some success, but more work needs to be done.
I've fixed the aspect ratio in the game itself, when running at a widescreen resolution. But cutscenes are still distorted, as are the game menus and interface. I did manage to get the interface partially correct, but it's not there yet.
This patch isn't ready for primetime, so please don't ask me for it. Whenever I get it fully working, that's when I'll release it. I might release it on its own, or integrate it into the Killer App mod. Or possibly both. I don't know yet.
1680x1050 before:
1680x1050 after:
I can probably also make a patch that will work with some of the other Monolith games as well: like NOLF 2, Contract JACK, and possibly NOLF 1.
Widescreen support for Tron 2.0 right now is a work in progress. I've had some success, but more work needs to be done.
I've fixed the aspect ratio in the game itself, when running at a widescreen resolution. But cutscenes are still distorted, as are the game menus and interface. I did manage to get the interface partially correct, but it's not there yet.
This patch isn't ready for primetime, so please don't ask me for it. Whenever I get it fully working, that's when I'll release it. I might release it on its own, or integrate it into the Killer App mod. Or possibly both. I don't know yet.
1680x1050 before:
1680x1050 after:
I can probably also make a patch that will work with some of the other Monolith games as well: like NOLF 2, Contract JACK, and possibly NOLF 1.