The time has come for another map.....

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Re: The time has come for another map.....

Postby win3k » Fri Jan 15, 2010 3:24 am

Morning chaps
what file format do you want or will work best win3k

DXF, WRL or STL would be favourite, but pretty much anything (other than POVRAY) should be OK

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Re: The time has come for another map.....

Postby tronman63304 » Fri Jan 15, 2010 1:48 pm

while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: The time has come for another map.....

Postby win3k » Fri Jan 15, 2010 3:50 pm

Wahey!

It looks like it worked, then.

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Re: The time has come for another map.....

Postby tronman63304 » Fri Jan 15, 2010 4:59 pm

yea works great!!!

good to know because i cant do anything in dedit

expect many more files i will be going quick(not to many)
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: The time has come for another map.....

Postby tronman63304 » Fri Jan 15, 2010 10:18 pm

while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Posts: 140
Joined: Sun May 10, 2009 8:38 pm


Re: The time has come for another map.....

Postby tronman63304 » Mon Feb 08, 2010 9:14 am

ok im almost done with the test map for the objective multi player hub
i made some teleports to a room with a sec rezzer thing like i did before
will rez in one mcp and when you dewrez it then it will send a activate trigger message to teleport the players in the room back to the hub. what i need to know is: how do i make a thing where you have to do multiple things before it will activate the end result (IE: the map i used with the moring app release when you unlock all 3 of them the door on the transport opens) so how would i make that work for me. i want it too be like you go thru 2 or 3 levels after each yo get put back in the hub to go to the next one. after you finish all the levels you open the door to another hub thus continuing the multi player story on the next map on the server (you would switch maps when you finish a stage. this is all like the thing i was talking about at first where theres all the multiplayer maps.
EDIT: how do i make a anti-grav area so you can float and stuff in it?
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: The time has come for another map.....

Postby tronfaq » Mon Feb 08, 2010 3:17 pm

Okay, first off . . . unfortunately, you cannot have a map load another map in Multiplayer like you can in Single Player. It doesn't work. Believe me, we've already tried. The only way another map will load is if you complete the match(es) by getting the target number of kills, or time runs out.

If you want an area that acts like anti-gravity, the best way to achieve that effect is to create a brush box that defines where it is and then bind that brush to a Ladder VolumeBrush object.

For having it take the players do several things before something else can be done, you need to use an EventCounter object. Every time the players do something like activate a certain trigger, you use a command like "msg EventCounterName (inc 1)" to increment its value by 1. Then in the EventCounter object, you click the Event1 button and set Event1Value to the number of events the players have to trigger before the new thing happens. The new thing that you want to happen goes into the Event1IncToValCmd field.
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Re: The time has come for another map.....

Postby tronman63304 » Mon Feb 08, 2010 4:02 pm

tronfaq said: Okay, first off . . . unfortunately, you cannot have a map load another map in Multiplayer like you can in Single Player. It doesn't work. Believe me, we've already tried. The only way another map will load is if you complete the match(es) by getting the target number of kills, or time runs out.

sorry i ment you would have to manualy change the map

thanks for the info on anti-grav and eventcounter
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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tronman63304
 

Posts: 140
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Re: The time has come for another map.....

Postby tronman63304 » Sat Feb 13, 2010 3:58 pm

ok i have now finished my first test map you can find it here:
.:LINK::http://www.filefront.com/user/tronman63304
file name is partition1.zip contains a REZ file
if you want the source please ask me and i will send it too you

i hope you all like it and would want to help with the idea ::0
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Posts: 140
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Re: The time has come for another map.....

Postby floven1 » Sat Feb 13, 2010 6:21 pm

i quite like how this looks, have you considered puting other maps in? not just boxes with rezzers, this is looking interesting, and i would like the source, i may send you a moded version
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Re: The time has come for another map.....

Postby tronman63304 » Sat Feb 13, 2010 6:28 pm

YEA the idea is to have each map maker who joins me to make this makes or uses there maps the big room they can customize the stuff inside to make it like there computer and then you go to there maps witch will have objectives for multi player and just one more idea, what if after you finish all the levels you have the main hub become a onslot of enemies you have to go thru to get to the exit
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Posts: 140
Joined: Sun May 10, 2009 8:38 pm


Re: The time has come for another map.....

Postby floven1 » Sat Feb 13, 2010 7:14 pm

well great im in.
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Re: The time has come for another map.....

Postby tronman63304 » Sat Feb 13, 2010 7:19 pm

welcome to the group of 2 u and me
did you get my e-mail?
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
tronman63304
 

Posts: 140
Joined: Sun May 10, 2009 8:38 pm


Re: The time has come for another map.....

Postby floven1 » Sat Mar 06, 2010 4:29 pm

win3k i was wondering if you could use any of the google sketchup formats?
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Re: The time has come for another map.....

Postby win3k » Mon Mar 08, 2010 6:49 am

Morning chaps
win3k i was wondering if you could use any of the google sketchup formats?

I haven't tried, but I would imagine so. If you have something you'd like me to have a go at, please feel free to email it over (win3k at btconnect dot com)

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