Greetings Programs
As stated in my Sark Carrier Thread, I am now starting rebuild work on a salvaged/and-or/ total rebuild of this VERY old map project.
With my previous map skills "TOTAL CRAP", I have decided to scrap what I had from before. An thanks to my bud Deeachur making a starting build on my original design which is PERFECTLY to scale as a starting point I am now going ot do a rebuild of this map except basing it on my original idea I had on paper from about 2 years ago...
TRON 2,0 Map Concept - Appropriated.jpg
While building this I am keeping the maps [ORIGINAL IDEA] key features in mind while doing construction and/or reconstruction of this map idea.
Here is the new basic idea behind the map.
This map takes place in the early time period of the ever-expanding MCP's attempts to acquire more resources.
A very small system; yours; and its functions are being appropriated by the MCP, you are part of this forcibly seized data.
BUT! You and several of your fellow programs decide to take up arms with whatever skills that you can muster to defend your system and take a stand to stop the MCP from taking this sector of the remaining free system.... An you plan to do so to the last program processing...
Try to destroy the MCP's champion gaming/fighting programs while the MCP's champion units at the same time attempt to subdue this uprising of conscripts to capture this system for the MCP.
Here is the new basic idea for the layout.
[As before, the map will feature 2 areas both seperated by a large data transfer beam "canyon" that players can cross via two automated Transport Tugs on BOTH sides -[one red/MCP and one Blue Free system tug] each within sniping range + each tug will have a switch that lowers BOTH tugs forcefield walls so players passing one another can snipe as they pass another tug] - tugs move in opp directions at all times.
The Packet Transport Tugs are now being completly rebuilt from the ground up using the LDSO's shared PERFECT TRON film Recognizer build as the starting point for the new shape building for the tug itself-[ instead of those crappy basic recgonizers from the SP game]. I will try to incorperate as much of the look of the standard tugs body as possible while also improving on its geometry.-[which wont be hard with as many errors as it had, lol]
The faction sides are now a...
MCP RED side
- Features-
- RED IC guard points, Red Neutral Bots, MCP Red IC secrezers and a few tanks in key positions + Red Null Unit Monitor
- Tanks monitoring offloading areas of packet transport tugs watching for possible conscripts
Free System Blue side. Each will be a mirror of the other side will only minor cosmetic differences. Blue side will feature color edited versions of the textures used on the red side.
- Features-
- Blue [alan pc] IC guard points, Blue Neutral Bots, Free System Blue [alan pc] IC secrezers and a few tanks in key positions + Blue Null Unit Monitor
- Tanks monitoring offloading areas of packet transport tugs watching for possible MCP scripts
Basicly this will fill like a digital warzone, which is how one would assume is what is happening when a system is fighting another systems programs to control a single program or a specific system resource.
An being more designed for fast quick kills, it might attract us more players back to the game if we have something new an shiny that these kind of players would go for.
Here is pics of current progress...
Stage Building. As you can see, my buddy Deeachur did a mindscramble on me an out of nowhere did a PERFECT rebuild of this stages beginning building points; an to scale I might add with my original design pic. This will help me considerable to start me back off rebuilding the map, but now going off my original non altered design idea for the level building! - Thanks Again DEE!
Image2.JPG
Here is a pic of my current progress on my new tug build...
Image3.JPG
-Edit- [corrected information on the name of the creator of the recognizer model. My app to the models author.]
As you can see I used the Recognizer made by Boomer that FAQ added into the Dedit tools pack.
I used Boomers "PERFECT" film accurate recognizer for this new tugs scale. Which I know in my last post here I had stated that I was going to use my GBA recognizers, but whit Dee surprising me with a build of my original design. I felt this would work better considering the time the map takes place in.
Currently I am about 55-65% done with the rebuild of the tug from the ground up. I still need to add in some detail cuts, glow settings, my original back rampway up to the 2nd level -[80% cut], an throw in alot of blocks for cover while shooting/fighting inside the tug.
But the tug itself is not too far from being done atm. Then work can begin on the map layout itself.
I post an Progress Update again ASAP