xMDK

All about Maps, Mods & Creating them
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deeahchur
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Re: xMDK

Post by deeahchur »

T~o Another +1 for X!

I like the effect of the additional orange flare from the white colored forms. That uses double-faced single planes with a fading texture and slight glow, right?

The rest of the architecture is nice, too. Definitely some nice style!
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Re: xMDK

Post by Cybernaught »

Awesome work, X,

Thanx for the great Christmas gift of getting to peer into your map making thought process!

I will disect it with great relish <rubs hands together greedily...> Tz)

Merry Christmas and a Happy New Year to you all!
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Re: xMDK

Post by xistence »

Just a small update, a bunch of new prefabs are on the way. I'm planning to do a small update maybe at this weekend.

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Re: xMDK

Post by xistence »

No update for xMDK this weekend, will be delayed until next. Anyway, here are some informational updates:
Beside of a huge bunch of new prefabs in general, i'm also going to throw in some prefabs about Tron (1.0) stuff, things i already made in the past like the MCP-tower, Recognizer and some more.
Furthermore, i managed to create a skybox system based on 'elements' you can combine, so you can choose a specific background, horizon style, beams or ground, and you can mix them. That way you are not bound just to use one static skybox, instead you can customize it. Plus, there will be some 'functions' you can trigger via MSG, so you can 'configure' those elementes sometimes, even in game. So you can turn on/off the reflection, just as example.
RIght now i built two different skybox style, one for TDM/DIU, another in the Tron (1.0). Below are a few impressions.

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deeahchur
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Re: xMDK

Post by deeahchur »

T~o

Awesome work, X!

T-O

I really like the horizontal beam for the transport!

Now on to a question/request.

The background you're using in that image will probably work for what I have in mind . . . BUT . . . is there a way to create a skybox that changes at the horizon line and actually has a different style beneath that line?

What I mean is something like the following:

sky
horizon line
sea of simulation

(EOL)
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Re: xMDK

Post by xistence »

deeahchur wrote:is there a way to create a skybox that changes at the horizon line and actually has a different style beneath that line?
If i get you right, then it is what i exactley layed in the post before: it sounds like you want to change the ground, and this is possible. As example, you can turn of the reflection and use a different 'ground'-part, either provided by my xMDK, or created by yourself.
At least it is still skybox-tech, the difference, to other skyboxes before, is the fact that it is separated into different part, so it should be easier to exchange parts then before.
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Re: xMDK

Post by deeahchur »

T-]

Awesome, X! I hoped that I interpreted you correctly the first time!

THANKS!

Td)

(EOL)
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Re: xMDK

Post by xistence »

Update of the xMDK

xMDK_201201151956
(further and more detailed information about the xMDK will be found here in future)

It is still an archive, xStream will take a bit longer, as the mandantory behaviour of the windows file system creates a hard time (Linux is much better about that with the advisory organization, there xStream already works like a charm).
So, i recommen to remove the old unpacked stuff and replace it completely with the new content of the new package, or leave the older stuff in case you changed something, it is completely on your own to decide.

What's new/has changed?
-More prefabs, some changes here and there
-Composable skyboxes (s. PREFABS/XI/WORLD/SKYBOX). For examples, have a look into WORLD/SAMPLES, there are two example maps using these skyboxes (i used them for testing)
-Included new test map 'sector FF01' (the second map i talked about, which i also use to create prefabs. screens were shown in this threads before)
- Textures to use 'Script', kind of writing in Diu, see TEX/XI/PATTERNS/CHARS. Examples how it could be used, can be found in the map 'sector FF01'
-Source of the MCP and PIT map, i made years ago. Texture are not the original ones, as i lost them due to the HDD crash. I tried to restore what i could

Further news
- I thought about create Leagcy/Diu styled version of the MCP and PIT maps, or better, having these in progress
- Hopefully, next update for the xMDK can be rolled out in two weeks, planned is:
-- More prefabs, this time more interactive
-- Some more sample maps
-- Maybe some docs
-- Extending test maps
-- Maybe re-creating some origin textures for MCP and PIT, as i found some very old texture sources

Feedback about the xMDK (criticism, bug reports, etc.) is always appreciated! Without it is like digging in the dark, i need to know if something is wrong or if you have some ideas or suggestions.
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Re: xMDK

Post by deeahchur »

I haven't had a chance to peruse the update yet, but I'm sure it's great! I should have a chance later this week. I may even have some time to get some more work done on a map.
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Re: xMDK

Post by xistence »

Next update is delayed for one week, as i had to spent my time in this, also so far there was not much reply about the xMDK (bugs, criticsm, suggestions), so i think it is ok to do so.
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Re: xMDK

Post by deeahchur »

Whoops! Forgot to download the new version, since I've been working on YCP_HQ!

T-p

Downloading . . . and then returning to work on YCP_HQ.

(EOL)
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Re: xMDK

Post by xistence »

Due to the lack of interest, i close this project, marked in the state 'as it is', so there won't be further updates. Should there be any question related to the current stuff, feel free to ask.
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Re: xMDK

Post by Kain-Xavier »

Well, I'm sorry it took me so long to learn about this project but what you did looks fantastic and I am sure it will be put to good use!
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Re: xMDK

Post by deeahchur »

Bummer you closed the project, X, but I know how much hard work it is to keep going with a project such as this!
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Re: xMDK

Post by TronFAQ »

Here's the kicker: I know a lot of people have downloaded xMDK. A lot.

But it's mostly anonymous guests, who just come here, take what they want, and leave without contributing anything in return. Don't even make the effort to say a simple "thanks".

It's something we've become all-too accustomed to, by now.
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