ldso://dm/xiDestroy

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xistence
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Re: ldso://dm/xiDestroy

Post by xistence »

Heh, (un?)fortunately, as i own a laptop, my drivers are not as far evolved as for standard graphic cards from ATI. Samsung isn't so fast in creating newer driver for their crappy cips.
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Re: ldso://dm/xiDestroy

Post by xistence »

Update

altered again the settings for light and fog (screens below). I also started to implement another planned gameplay feature: self arranged disc arenas. Lets see how far i get with that (sry, no screens for that right now).

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Re: ldso://dm/xiDestroy

Post by TronFAQ »

xistence wrote:Heh, (un?)fortunately, as i own a laptop, my drivers are not as far evolved as for standard graphic cards from ATI. Samsung isn't so fast in creating newer driver for their crappy cips.
Yeah, laptop manufacturers are usually a few months behind ATI in their updates. So in the near future, you should be safe. One would also like to think a company like Samsung would test any updated drivers first, before releasing them.

You'd think ATI would carefully test as well, but they definitely screwed something up for older card owners.
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Re: ldso://dm/xiDestroy

Post by xistence »

Update

Some tweaking, also now getting into details at some locations, additional textures, etc. blabla. Screens below.

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Re: ldso://dm/xiDestroy

Post by xistence »

Update

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Re: ldso://dm/xiDestroy

Post by deeahchur »

I am thoroughly blown away by your awesomeness in creating enticing, smooth, and outright awesome maps, and as was previously stated, so quickly!

I don't know if my opinion counts towards the logo question, but I rather like its inclusion. I also agree that older maps would benefit from an inclusion of the logo.

Prefabs and related items are always a plus!

Keep up the awesome work. I only hope to get my maps anywhere near workable soon.
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Re: ldso://dm/xiDestroy

Post by xistence »

Small update. Another corner of the map in progress.

Btw. I recreated the doorway based on a screenshot i saw. Was tricky to find a way to build a correct proprotional hexagon shape with round corners, but so i learned another new way. Dedit can be handsome if known how.

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Re: ldso://dm/xiDestroy

Post by Cryogen »

Very inspirational work! looks nice :D
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Re: ldso://dm/xiDestroy

Post by deeahchur »

I don't know how you don't have a job. These screenshots of your map are fantastic! You should be working with the people making Tron: Evolution!
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Re: ldso://dm/xiDestroy

Post by floven1 »

i give the ldso logo a pro and request that prefab.
mental block

no sig comes to mind


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Re: ldso://dm/xiDestroy

Post by xistence »

floven1 wrote:i ... request that prefab.
Sorry, but as a clan symbol, this is limited for internal clan use only, and exceptions could only be made with real good reasons. I hope you understand.

Beside of that, update.

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Re: ldso://dm/xiDestroy

Post by floven1 »

xistence wrote:
floven1 wrote:i ... request that prefab.
Sorry, but as a clan symbol, this is limited for internal clan use only, and exceptions could only be made with real good reasons. I hope you understand.
thats fine, i look foreward to the maps release.
mental block

no sig comes to mind


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Re: ldso://dm/xiDestroy

Post by xistence »

Small update, added a location that might known from one of the trailer,planned to be a place for disc fights.

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Btw. You can find screenshots of all (nearly) my maps (including my current) also here under 'Game& level design'
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Re: ldso://dm/xiDestroy

Post by xistence »

Update. Upper area in progress.

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Re: ldso://dm/xiDestroy

Post by Mor.Evil-1 »

Stunning work.
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