ldso://dm/xiDestroy

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deeahchur
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Re: ldso://dm/xiDestroy

Post by deeahchur »

Sweet as always! Keep it up!
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Re: ldso://dm/xiDestroy

Post by xistence »

Update.

Slowly i get to a state being worthy for an alpha release.

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Re: ldso://dm/xiDestroy

Post by HangmanEXE »

....dang X. When I look at your in progress map... I feel unworthy...,gezz. Here I am copy n pasting parts to try to make a map.....anyone else suddenly feel bottom of barrel, or is it just me n my Dedit skills, lol.
In my day we didn't need these fancy R,G,B, LCD an 3D colors!
A program was happy to process 15 megacycles just to get to use monochrome display! You program's today wouldn't know a hard microcycles work if it came up and derez'd ya from behind!
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Re: ldso://dm/xiDestroy

Post by xistence »

You shouldn't forget that I already work since years with Dedit, and that i also began with just copying stuff. No reason to feel 'worthless', just be inspired to get there as well :wink: .
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Re: ldso://dm/xiDestroy

Post by zook_one »

Everyone needs someone to humble them. X is mine.

My question is, who humbles X?
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Re: ldso://dm/xiDestroy

Post by deeahchur »

. . . trying to patiently wait for the alpha release . . .

:P

:::)

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Re: ldso://dm/xiDestroy

Post by HangmanEXE »

...(gets in line behind, deeahchur).
In my day we didn't need these fancy R,G,B, LCD an 3D colors!
A program was happy to process 15 megacycles just to get to use monochrome display! You program's today wouldn't know a hard microcycles work if it came up and derez'd ya from behind!
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Re: ldso://dm/xiDestroy

Post by floven1 »

*gets in line behind hangman*
mental block

no sig comes to mind


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Re: ldso://dm/xiDestroy

Post by xistence »

(gets in line behind floven)... ah dang it... doesn't help.

Seriously: the prob right now is, as i have a new job (10 hours a day/5 days the week), my planned deadline is blasted. I'm still working every free minute on it, but these are much limited right now. No worries, it'll be released, it just take a bit more time then planned, that's it.
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Re: ldso://dm/xiDestroy

Post by HangmanEXE »

Never a prob X, we all understand. Real world comes first. But dont forget we are here if you mods need us too.

... I think that I speak for all of us when I say that we may not be as skilled but we would still do our best for anyone of you at LDSO. The Killer APP mod has helped keep the 2.0 game going as long as it has.

An for me personally, I cant do enough to thank the LDSO team in return for helping to keep a childhood fav alive longer.

So, take your time X, we will be here.

Hangman.EXE
In my day we didn't need these fancy R,G,B, LCD an 3D colors!
A program was happy to process 15 megacycles just to get to use monochrome display! You program's today wouldn't know a hard microcycles work if it came up and derez'd ya from behind!
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Re: ldso://dm/xiDestroy

Post by deeahchur »

Here, here!

Huzzah!

I concur!

Indeed, we are all grateful for such a beloved community of such a wonderful cult classic!

Back at BoxHat and now here at LDSO, the Tron 2.0 community has thrived, and I am more thank thankful for the great people here and all the hard work everyone has put into the maps and mods!

Aside from patiently waiting for an Alpha, I'd be happy to check it out as of current, but that's just my eagerness talking. X, you make AWESOME maps!

Out of curiosity, how are you handling gravity manipulation in your map to somewhat equate Evolution? Would we be able to run on walls or something?
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Re: ldso://dm/xiDestroy

Post by xistence »

deeahchur wrote:Out of curiosity, how are you handling gravity manipulation in your map to somewhat equate Evolution? Would we be able to run on walls or something?
Yes, there is an 'option' for wall runs, although is it kinda faked. So it would look a bit weird for others, as there is no animation for a wallrun. If you do it, you would be just shown to the other running like you would on ground.
Anyway, you can do wall run, you can 'climb up' walls and you can leap over greater gaps. This is all done as far it was possible in this limited environment of Dedit, so might just 'look' weird, but it works.
To declare how it all was done would take a hugh amount of time. As soon the map is released, and everyone can see its detail, feel free to ask me directly about this or that detail (maybe i find the time to prepare prefabs for an instant use, but we have to see).
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Re: ldso://dm/xiDestroy

Post by deeahchur »

Awesome!

Sounds good to me!

:::)

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Re: ldso://dm/xiDestroy

Post by floven1 »

i didnt know that you were going THAT deep into the evolution playstyle with this map, that is VERY cool.

i dont want you to feel rushed, and i am sure the rest of the clan feels that way too.

and as for the release date being pushed back, dont feel bad, i get that alot with minecraft
things like this take time. I can be patient, and i am sure that the rest of the clan can be too.
i have plenty to keep me occupied in the meantime, even though school just got out for christmas break
(finally, a nice long break from homework :) )
oh, and on the subject of evolution...
is there a demo out that i am unaware of?
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Re: ldso://dm/xiDestroy

Post by xistence »

28000 polies in a shiny composition...

Update

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