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Table of Contents

Lithtech Engine


Name:
Function:
Developer:
Platforms:
Final version (before Jupiter EX):
Last release date (Jupiter):

Lithtech Engine
Video game engine
Monolith Productions
Windows, Xbox 1, Playstation 2
Jupiter Build 69
March 20, 2006

History

The Lithtech Engine started as the DirectEngine1), a collaboration between Monolith Productions and Microsoft. The DirectEngine was meant to become a part of DirectX, as a framework with which developers could create games. However, the deal between Monolith and Microsoft fell through. Monolith then bought back the rights to the DirectEngine code, and continued to develop it alone.

At some point in 2000, work on the Lithtech engine was spun off and a new subsidiary was created to handle its development. This new division was named Lithtech, Inc. In 2003, the division renamed itself to Touchdown Entertainment, Inc. Lithtech/Touchdown not only developed the engine, but handled licensing of the engine to other companies who used it to develop their own games. By around 2006, Touchdown Entertainment was shut down. As of today, Monolith is no longer actively licensing the Lithtech engine to any outside companies.

For more details about the Lithtech engine, visit the Blood Wiki.

Major versions of the Lithtech Engine

Version number and codename2) Monolith game that introduced this version
Lithtech 1.0 Shogo: Mobile Armor Division
Lithtech 1.53) N/A
Lithtech 2.0-2.24) The Operative: No One Lives Forever (NOLF 1)
Lithtech RealArcade (Lithtech ESD)5) Tex Atomic's Big Bot Battles
Lithtech 2.5 (Talon) Aliens vs. Predator 2 (AvP2)
Lithtech 3.06) N/A
Lithtech 3.5 (Jupiter)7) No One Lives Forever 2: A Spy in H.A.R.M.'s Way (NOLF 2)
Lithtech 3.6 (Triton)8)9) TRON 2.0
Lithtech Discovery10) The Matrix Online
Lithtech 4.0 (Jupiter EX)11)12) First Encounter Assault Recon (F.E.A.R.)
Lithtech 4.1 (Jupiter EX)13)14) F.E.A.R. 2: Project Origin

Logos

Early Lithtech shield logo circa 1998-2000.15)
Lithtech logo circa 2001-2002.16)
Lithtech logo circa 2003.17)
Touchdown Entertainment logo circa 2003-2006.18)
Lithtech Jupiter logo circa 2004-2006.

Videos

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Lithtech 1.0 promo video.

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Lithtech Jupiter promo video.
























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Lithtech Triton Firewall demo.

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Lithtech Triton Glow Effects demo.

1) The letter “D” used in the various Lithtech file extensions actually stands for DirectEngine, not DEdit. So, for example, .DTX is DirectEngine Texture. DEdit itself stands for DirectEngine Editor.
2) Some of the version information was derived from the Lithtech article on Wikipedia.
3) Monolith did not use Lithtech 1.5 to create a game of their own.
4) It is unclear which exact version of Lithtech NOLF 1 uses.
5) RealArcade was a different branch of the Lithtech engine (which is why it hasn't been assigned a version number), created for RealNetworks to host online games. ESD stands for Electronic Software Distribution.
6) Lithtech 3.0 was abandoned by Monolith.
7) , 8) , 11) , 13) This is not an “official” version number, but it has been applied as what would have been a logical progression of the version numbering scheme.
9) Advancements in Triton were later rolled back into Jupiter.
10) Discovery was a different branch of the Lithtech engine (again, like the RealArcade version, why it hasn't been assigned a version number), specially developed for MMORPG games.
12) , 14) Jupiter EX stands for Jupiter Extended.
15) Lithtech “shield” logo taken from Blood Wiki.
16) , 17) , 18) Lithtech 2001-2006 logos (except Jupiter logo) taken from MobyGames.