Disc Primitive |
A powerful and versatile weapon that can destroy most basic enemies with one or two hits. Can also be used to block other incoming discs only. The player can control the path of flight, and a disc ricocheted off a wall or object gains increased power to kill. |
![]() Sequencer Disc |
Allows the player to throw up to 4 discs in sequence. Only the path of the last disc thrown can be controlled, and the block maneuver is only operable after the last disc has returned. |
![]() Cluster Disc |
Allows the player to detonate a disc in mid-flight, sending deadly shards in all directions. A cluster disc that hits a target before detonation will automatically explode on impact. Path can be influenced and other discs blocked, just like the previous two forms. |
Rod Primitive |
A close-range weapon that short-circuits all programs. Best used as a way to attack multiple closely-grouped enemies at once. Enemies take damage for as long as the player keeps the attack engaged. |
![]() Suffusion Rod |
A relatively short-range weapon that fires a shotgun blast of energy pellets. When optimized, the number of pellets fired increases and the spread of the blast narrows, making it more effective against longer-range targets. |
![]() LOL Rod |
A long-range, high-powered sniper weapon with zoom-enabled scope. When optimized, the scope’s degree of drift lessens and the player can re-fire much faster. This weapon's name is pronounced laughing-out-loud, because that's presumably what you would do when you score a head shot on an opponent. |
![]() Ball Primitive |
A grenade-like weapon that causes explosion damage. The player can control the distance and direction thrown. If close to a wall, the ball can be attached and used as a proximity bomb. |
![]() Ball Launcher |
Powerful destructive tool and good over distance, but sends the ball on an erratic path. Very effective in short-range situations. |
![]() Drunken Dims |
Fires multiple balls at once. Likely to kill several close-range enemies simultaneously. Optimization means more projectiles fired and a more precise flight path. |
Mesh Primitive (Blaster) |
Sub-machine gun type of weapon with a high rate of fire. |
![]() Energy Claw |
Drains energy and health from an enemy and transfers it as energy to the player. Moderate to close-range use. Range increases with optimization. |
![]() Prankster Bit |
A devastating guided missile, whose blast power and targeting accuracy increases with optimization. |