I just got an e-mail from someone who used to work at Monolith. (He works at Bungie now.)
He designed Disc Arena multiplayer in Tron 2.0, and all of the DA levels.
Totally awesome what you guys were able to do with the little support you had. I apologize for the lackluster support. Please let me know if you have any questions or comments- the Original Tron 2.0 team at Monolith was more or less disbanded after the game- with any remaining employees who worked on that game went on to make Condemned.
Is it possible (using the released tools) to correctly parent multiple dynamic world models to one another? So, for example, having the wheels on a car (child nodes) turning whilst the car (parent node) moves in a straight line, or creating a robot arm or similar?
I'm thinking specifically about the level in Tron 2.0 where a program retrieves e-mail fragments from an archive for you (Alan's Desktop, iirc).
win3k
ldso://win3k - Living Dead System Operators
[2.0PD] - 2.0 Program Developers
is there any way to have LC's and DM in the same map
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
Well done interview! He seems to be a regular guy just like the rest of us with the distinct difference of being in the right place at the right time doing the right thing to land the right career. I'll admit it: I'm jealous. Still happy for him, though.
Dan The Man wrote:...and finally into design, since I happened to be working with the toolset on my off hours and more design manpower was desperately needed.
Don't studios know that they can get TONS of free manpower (covered by ironclad NDA's, of course) through folks like us who happen "to be working with the toolset" constantly? All I'd ask is a credit in the... um... credits... and the right to put it on my resume.
Yeah, Dan seems very down-to-earth and friendly to fans. I'm amazed and grateful that he actually took the time to answer so many questions. He also seems to take a lot of pride in his work on Tron 2.0 and remembers his work on it with fondness.
I look forward to the day again when Bungie releases a title that isn't Halo related or Xbox exclusive, so I can check out his work.