Monolith employee who worked on Tron 2.0 sent us an e-mail

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Monolith employee who worked on Tron 2.0 sent us an e-mail

Post by TronFAQ »

I just got an e-mail from someone who used to work at Monolith. (He works at Bungie now.)

He designed Disc Arena multiplayer in Tron 2.0, and all of the DA levels.
Totally awesome what you guys were able to do with the little support you had. I apologize for the lackluster support. Please let me know if you have any questions or comments- the Original Tron 2.0 team at Monolith was more or less disbanded after the game- with any remaining employees who worked on that game went on to make Condemned.

Best of luck to you on the Mod update.
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by TronFAQ »

Dan has agreed to do an interview for my blog site.

Got any questions about Tron 2.0 for him? :D
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by Load81 »

My question: Was there ever talk about an expansion pack for Tron 2.0? For single player or multiplayer? Maybe more levels for multiplayer action.

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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by Daddyo »

That's great! We have to get him playing sometime.

Are there any secret areas?
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by win3k »

Morning chaps

My question:

Is it possible (using the released tools) to correctly parent multiple dynamic world models to one another? So, for example, having the wheels on a car (child nodes) turning whilst the car (parent node) moves in a straight line, or creating a robot arm or similar?

I'm thinking specifically about the level in Tron 2.0 where a program retrieves e-mail fragments from an archive for you (Alan's Desktop, iirc).

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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by TronFAQ »

Last call for questions to Dan, who worked at Monolith on Tron 2.0.

I'll be posting the answers as part of an interview.
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by tronman63304 »

is there any way to have LC's and DM in the same map
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by Jizaboz »

I would like to ask:

What were the worst limitations you encountered while working in the Jupiter engine?

What were the things you really enjoyed about working with the engine?
Jizaboz

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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by TronFAQ »

I finally got around to posting that interview with Dan. 8-)

Interview with TRON 2.0 Team Member Dan Miller
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by Meatsack »

Well done interview! He seems to be a regular guy just like the rest of us with the distinct difference of being in the right place at the right time doing the right thing to land the right career. I'll admit it: I'm jealous. Still happy for him, though.
Dan The Man wrote:...and finally into design, since I happened to be working with the toolset on my off hours and more design manpower was desperately needed.
Don't studios know that they can get TONS of free manpower (covered by ironclad NDA's, of course) through folks like us who happen "to be working with the toolset" constantly? All I'd ask is a credit in the... um... credits... and the right to put it on my resume.
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Re: Monolith employee who worked on Tron 2.0 sent us an e-ma

Post by TronFAQ »

Yeah, Dan seems very down-to-earth and friendly to fans. I'm amazed and grateful that he actually took the time to answer so many questions. He also seems to take a lot of pride in his work on Tron 2.0 and remembers his work on it with fondness.

I look forward to the day again when Bungie releases a title that isn't Halo related or Xbox exclusive, so I can check out his work.
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