Page 1 of 1
Monolith employee who worked on Tron 2.0 sent us an e-mail
Posted: Tue Apr 20, 2010 6:47 pm
by TronFAQ
I just got an e-mail from someone who used to work at Monolith. (He works at Bungie now.)
He designed Disc Arena multiplayer in Tron 2.0, and all of the DA levels.
Totally awesome what you guys were able to do with the little support you had. I apologize for the lackluster support. Please let me know if you have any questions or comments- the Original Tron 2.0 team at Monolith was more or less disbanded after the game- with any remaining employees who worked on that game went on to make Condemned.
Best of luck to you on the Mod update.
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Wed Apr 21, 2010 3:53 pm
by TronFAQ
Dan has agreed to do an interview for my blog site.
Got any questions about Tron 2.0 for him?

Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Wed Apr 21, 2010 7:39 pm
by Load81
My question: Was there ever talk about an expansion pack for Tron 2.0? For single player or multiplayer? Maybe more levels for multiplayer action.
test
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Wed Apr 21, 2010 8:17 pm
by Daddyo
That's great! We have to get him playing sometime.
Are there any secret areas?
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Thu Apr 22, 2010 12:47 am
by win3k
Morning chaps
My question:
Is it possible (using the released tools) to correctly parent multiple dynamic world models to one another? So, for example, having the wheels on a car (child nodes) turning whilst the car (parent node) moves in a straight line, or creating a robot arm or similar?
I'm thinking specifically about the level in Tron 2.0 where a program retrieves e-mail fragments from an archive for you (Alan's Desktop, iirc).
win3k
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Mon Apr 26, 2010 4:58 pm
by TronFAQ
Last call for questions to Dan, who worked at Monolith on Tron 2.0.
I'll be posting the answers as part of an interview.
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Mon Apr 26, 2010 8:53 pm
by tronman63304
is there any way to have LC's and DM in the same map
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Sun May 09, 2010 11:18 am
by Jizaboz
I would like to ask:
What were the worst limitations you encountered while working in the Jupiter engine?
What were the things you really enjoyed about working with the engine?
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Wed May 19, 2010 6:59 am
by TronFAQ
I finally got around to posting that interview with Dan.
Interview with TRON 2.0 Team Member Dan Miller
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Wed May 19, 2010 7:47 am
by Meatsack
Well done interview! He seems to be a regular guy just like the rest of us with the distinct difference of being in the right place at the right time doing the right thing to land the right career. I'll admit it: I'm jealous. Still happy for him, though.
Dan The Man wrote:...and finally into design, since I happened to be working with the toolset on my off hours and more design manpower was desperately needed.
Don't studios know that they can get TONS of free manpower (covered by ironclad NDA's, of course) through folks like us who happen "to be working with the toolset" constantly? All I'd ask is a credit in the... um... credits... and the right to put it on my resume.
Re: Monolith employee who worked on Tron 2.0 sent us an e-ma
Posted: Fri May 21, 2010 4:07 am
by TronFAQ
Yeah, Dan seems very down-to-earth and friendly to fans. I'm amazed and grateful that he actually took the time to answer so many questions. He also seems to take a lot of pride in his work on Tron 2.0 and remembers his work on it with fondness.
I look forward to the day again when Bungie releases a title that isn't Halo related or Xbox exclusive, so I can check out his work.