Whomever is in charge of hosting the KA servers, is there a way to set one to loop the YCP_HQ_Alpha for playtesting purposes?
I will provide another update for the map on Friday, 30 March 2012, and it would be great to be able to test it with others.
Remember, the map is still in the Alpha stage, so it's rough in terms of full playability. While in-game, as it were, discussion is open for critiques and suggestions.
Testing YCP Maps
- deeahchur
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Testing YCP Maps
![ICP Ti|](./images/smilies/s-icp.gif)
![Z-lot Tz)](./images/smilies/s-zlot.gif)
![Kernel Tk|](./images/smilies/s-kernel.gif)
![MCP T=|](./images/smilies/s-mcp.gif)
- TronFAQ
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Re: Testing YCP Maps
I would have to set up an extra server. Don't want to replace an existing one. It will take a bit of work, but can be done. I assume you would want this to be running without any mods.
- deeahchur
- Registered users
- Posts: 458
- Joined: Wed Sep 15, 2010 10:43 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: White
- What type of multiplayer do you like to play?: Deathmatch
- Location: Maryland, USA
Re: Testing YCP Maps
It could have the standard KA mod running. Was there something specific to which you were referring?
I'll post an updated map to the forums and wiki tonight (Friday, 30 March 2012), which will primarily be geometry additions for level navigation.
I'll post an updated map to the forums and wiki tonight (Friday, 30 March 2012), which will primarily be geometry additions for level navigation.
![ICP Ti|](./images/smilies/s-icp.gif)
![Z-lot Tz)](./images/smilies/s-zlot.gif)
![Kernel Tk|](./images/smilies/s-kernel.gif)
![MCP T=|](./images/smilies/s-mcp.gif)