Legacy

All about Maps, Mods & Creating them
cryogen4000

Re: Legacy

Post by cryogen4000 »

tronfaq wrote:I like the new Cryogen character model you're creating. Looks good. Keep it up.
Yeah! as do i///tho+ she looks nothing like my original concept art only the head and hair has remained the same
in translation from art to model///but thats fine i like how my concepts evolve once i start building them///lots more stuff to come (watch this space) ***concepts/models im working on solar_sail/Grid_city (just the working name) the city will be part of the first level of Gridmage its one huge animated mesh i think it will turn out to be the biggest model i have ever built/a new lightcycle/a glider/recognizer/animation sets maps ect ect/then comes the challenge of putting it all together into one working game modification :P :arrow:
cryogen4000

Re: Legacy

Post by cryogen4000 »

:arrow:
Last edited by cryogen4000 on Thu Jan 07, 2010 8:32 pm, edited 1 time in total.
cryogen4000

Gridmage_2

Post by cryogen4000 »

Underway again! after much experimentation i have finally got Unreal editor3 running out of mirror's edge :D and this is just excellent!! as i really wanted to use the character animations and freerunning type game play within my Gridmage modification///so its a nice easy drive ahead just need to import all the models and textures over form unreal 2K4 rebuild the maps and player model :P :arrow:
GM-Edge1.jpg
GM-Edge2.jpg
GM-Edge3.jpg
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Jizaboz
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Re: Legacy

Post by Jizaboz »

Neat stuff man! I always like seeing Tron stuff in other 3d engines. I made an old Tron map for Quake 2 a long time ago with a simple blue grid texture I made sort of like yours, but larger squares and completely black underneath the blue lines.

Always thought about creating something of this sort in a more modern open-source engine but just have not taken the time or initiative.
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cryogen4000

Re: Legacy

Post by cryogen4000 »

Jizaboz wrote:Neat stuff man! I always like seeing Tron stuff in other 3d engines
Yeah! thanks :D im really enjoying working on my gridmage modification its become a huge obsession now///and that i have move it over to UT3 editor form the old skool UT2k4 is a step in the right direction as the number of things i can do with textures under UT3 is phenomenal! not to mention the multitude of other cool stuff that has been improved on from UT2K4///if i had a signal complaint with the new engine i would have to say its how the skybox (sky dome) is now set up i liked how it was done in UT2K4 personally :arrow: ............................
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Re: Legacy

Post by floven1 »

earlier...
tronfaq wrote: And this new Tron Legacy game will also probably suck . . . and as usual Disney will provide little to no support for it, in terms of modding tools or otherwise . . .
I hope your wrong tronfaq. but in the eventuality that you are right, im sure there will pe plenty of people playing tron 2.0 to keep it alive, I, for one, will be one of them. heck, I might not even switch to tron legacy if its too different.
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Re: Legacy

Post by xistence »

floven1 wrote: I hope your wrong tronfaq. but in the eventuality that you are right, im sure there will pe plenty of people playing tron 2.0 to keep it alive, I, for one, will be one of them. heck, I might not even switch to tron legacy if its too different.
I know that this must sound very pessimistic, but, as i'm working in the game-industry and i'm following personally computergames since the 80's, i can just point on these facts based on experiences made over the years:

Disney already proved that their marketing is following a different strategy then others do (like EA, Ubisoft, etc). They don't keep there eyes on communities or games with a real MMO-nature. But this is what we expected with Tron 2.0 and what we wished to get.

Second, those who will be the main audience for this sequel 'Legacy' might be just partially fans who know about the original Tron. But the rest will be a younger audience demanding popcorn-cinema, action and effect, they don't know about the special atmosphere Tron has, the special style and the idea behind it.
Another point, where i'm curious about it, is if the sequel can really connect to the first film, or if it would have a 'bad taste' like knowing Star Wars Episode 4-6 for along time, and suddenly you have Episode 1-3, all shiny and designed, but a little strange for the Star Wars universe until that timepoint. Episode 1-3 were great, but only for themself, but IMHO they don't match 4-6, and i know about many thinking the same.

And about an increasing community for Tron 2.0, if a 'Legacy'-game should fail, here are few points against it (tho i wish it would be different): the engine is too old, the modding-quality too poor. And there is no support from any offical side anymore, and the community can't support anything as we have no source. And why should people peek at an old engine with no real 'freedom' in modding, if, on the other side, there are other engines like UT3 or HL2, etc. Especially if some engines like UT3 are free to use under some limitations.
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cryogen4000

Re: Legacy

Post by cryogen4000 »

Ok! :D as i have been working on a mod (unrelated to tron) under the crytek sandbox 2 editor i started wondering if i could do a tron environment in sandbox 2///after experimenting with textures/solids/lighting i did it!! now what you see in the picture is only the start of the map and you cant see the electro pulsating effect of the texture apon the class solid :D though once i finish the test level and see the full result i think i may do the gridmage mod under the sandbox 2 editor///because another driving point is the parkour game play found in mirrors edge can be achieved in the editor with Flow graphs but! will need to see how the test turns out*i dont know if its going to knock unreal Ed off the mantle just yet :P ........... :arrow:
crygrid2.jpg
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Last edited by cryogen4000 on Tue Dec 29, 2009 6:17 am, edited 1 time in total.
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Re: Legacy

Post by cryogen4000 »

Hi! here is one of several load-screens i have done up for Gridmage using Photoshop :D *i think it really gets the concept/feel of Gridmage across because the world is going to be very bright! holographic neon eclipsed retina burning goodness!! :P
Loadscreen_YE.jpg
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Re: Legacy

Post by TronFAQ »

Really nice work there. Seems like the Unreal Engine and Cry Engine are pretty evenly matched, in terms of being modder-friendly. I know the Source engine is good for that, too. But Source is kind of outdated at this point.
cryogen4000

Re: Legacy

Post by cryogen4000 »

tronfaq wrote:Really nice work there.
Thank you!
tronfaq wrote:Seems like the Unreal Engine and Cry Engine are pretty evenly matched, in terms of being modder-friendly.
yes! they are///i really dont know what engine i like best both equally i guess :D though im really enjoying the cryengine experience actually! its awesome! i can build maps do up animations in real time makes building maps and testing models much faster and also you can really do some huge environments without to many of the usual problems associated with building big///and cry engine3 is going to be released next year (2010) so i think thats just going to kick arse! :P i hope crytek do what epic has with unreal engine 3 by making the UDK public and affordable :arrow:
cryogen4000

Re: Legacy

Post by cryogen4000 »

Hi! got the Gridmage test level to the brightness that im happy with///the test level is about 10% done now :D In the level you must race a classic type tron solar sailor through the level before it briefly gets to its docking station and then departs the sector with or without you///i may make a video of the run once the test level is finished?
Crygrid1.jpg
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cryogen4000

Re: Legacy

Post by cryogen4000 »

Hi! the gridmage test map has worked out better than expected!! everything i wanted to do with the concept i have been able to achieve under the sandbox2 editor still a few things i need to try out but i cant see them being a problem as if i get stuck with flow graphs ect i can always get help from crymod forums :P ok! the test map above is just that (cheap and nasty) set up with basic geometry basically a dumping ground to try stuff out in and will not reflect the final look of the mod///Now!! Gridmage_YE is officially underway!! :D i will not be stopping until its completed///what was once 9 maps under unreal editor3 has now become one huge map/world under the sandbox2 editor (a real world of plenty) and it has been heavily expanded upon :D what you can see in the screen shot is the (player starting area) about 0.7% done its basically one of many power stations set around the grid that the solar sail periodically stops at to recharge* you (the player) will need to try and navigate your way around the area to reach the solar sail before it departs to continue its journey around the grid (i guess if you miss your ride you can just wait for it to return but that could take awhile....did i mention the map is humongous!) and recognizers patrol around/and follow a similar path to the solar sail and they will try and derez you if they see you also other programs hunt you (yes! a very basic explanation on how it actually all works form a programing point)///because you play a virus/assassin its not known who created you or who your user really is but they direct you to your targets (programs up for deletion) as the map/world is now open (the player) can move freely around choosing to do objectives/anything in any order and most areas have several different ways to reach your objectives///The mod (Gridmage_YE) is set not long after the events of the first film and the world will have a very retor tron look but also be new and very brigth! holographic neon eclipsed ............................ :D :D

Question!! how big is a grid-bug?? i have done some concepts up for them that im going to build in 3Ds max soon* in my concept a grid-bug will tower over the player by a few feet///just another threat that will try and derez (the player) ............. :arrow:
Gridmage_YE.jpg
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cryogen4000

Re: Legacy

Post by cryogen4000 »

Heres something i have been working on! :D going to create a tron legacy environment in the unreal engine 3///so in the process of putting the models together......this really has nothing to do with Gridmage_YE but it will just be cool! to see how it all comes out!!!
Last edited by cryogen4000 on Sat Oct 09, 2010 7:54 am, edited 1 time in total.
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Re: Legacy

Post by deeahchur »

Looks pretty good! Very faithful to what we've seen in the trailer. Keep up the good work! :D
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