Spawners
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death_program
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Spawners
How do you make spawners?
- zook_one
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First thing is you create a CAI Human Object in your world and give it the template property:

Next create a Spawner object in the world at the the location you want the character to spawn:

Last you will need to send a command to the Spawner Object to Spawn the targeted CAI Human Template referenced. The Spawn command could be sent in many different ways.
The command based on the sample above would be:
msg SPWN.01 (spawn)

Next create a Spawner object in the world at the the location you want the character to spawn:

Last you will need to send a command to the Spawner Object to Spawn the targeted CAI Human Template referenced. The Spawn command could be sent in many different ways.
The command based on the sample above would be:
msg SPWN.01 (spawn)
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death_program
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death_program
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- win3k
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Of, if you *need* another CAI goalset, add a special effect object at the same point as the spawner (called, f'rinstance: SFX.Spawn1), set the Fxname to Multi_Rezin_<yourchoiceofcolour> set Loop and StartOn to false, and trigger it at the same time as you issue the spawn:They happen automatically. Though it seems you need to set the Goalset to Reinforcement.
msg SPWN.01 (spawn); msg SFX.Spawn1 ON
win3k
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death_program
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That probably has to do with either the Alignment or SeeEnemyDistance and HearEnemyDistance values found in the AttributeOverrides window.
Set the Alignment to whichever character(s) you're using, and set both the SeeEnemyDistance and HearEnemyDistance to a value of say, 5000. The default distances are short, so once you move too far away they lose interest.
Set the Alignment to whichever character(s) you're using, and set both the SeeEnemyDistance and HearEnemyDistance to a value of say, 5000. The default distances are short, so once you move too far away they lose interest.
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