Textures

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Jizaboz
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Textures

Post by Jizaboz »

I'm having trouble getting Dedit to recognize the game textures. I used the batch file to extract everything, and got that done with no errors. I fire up the editor, and it says I have no texture pallate loaded if I try to view texture pallate. If I try "batch reload", it just gives me a bunch of "can't find" errors. But, I have all of that stuff sitting in the directory I told it to reload, C:\Program Files\Buena Vista Interactive\Tron 2.0\game\TEX :?:

Can anyone help me out here?
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TronFAQ
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Re: Textures

Post by TronFAQ »

Sounds to me like your DIRTYPETEXTURES files are missing. Which batch file did you use to extract the game assets? The one that came with the tools, or mine? The one that came with the tools, sucks.

It's a rather stupid system, but DEdit looks for files that start with "DIRTYPE" in the filename, for every sub-folder within the Game folder. They're just empty files that flag what type of assets each folder contains. So folders with textures have DIRTYPETEXTURES files, folders with models have DIRTYPEMODELS files, etc.

Check to see if you have any DIRTYPETEXTURES files in your TEX folder. If there isn't one, just make a blank text file and give it that name. Make sure it has NO extension. Just "DIRTYPETEXTURES" and not "DIRTYPETEXTURES.txt". Then copy it inside the TEX folder, and every sub-folder within the TEX folder.

If this is the cause, then I don't really understand how these files ended up missing. Weird.

BTW, you did open the TRON.DEP project first before doing anything, correct? If you didn't, using the Texture Palette should give you a "No project is open" error, but I'm just trying to cover all the bases here.
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Daddyo
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Re: Textures

Post by Daddyo »

Hey great, good luck with your map, I have to work some more on mine too. I don't think I can help though, it's a bit confusing to me too, hopefully your working now.
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Jizaboz
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Re: Textures

Post by Jizaboz »

I used your batch file.

Loading that project was what I missed! I don't remember reading anything about that, but I could have very well overlooked it. Thank you very much though for going into detail about the "Dirty Pee Textures" (heh-heh) though man, that may help someone else or me in the future. I'm familiar with working in Radiant-type editors for Id Software games such as Doom 3, RTCW, and Quake games so I know a bit about this stuff, but I'm sure I'll probably be asking some more Dedit questions :wink:
::::)

Thanks Daddyo, good luck with yours as well.

LOL Ok here's what I missed from the help file that comes with the tools, helpful for someone just setting up and my skimming overlooked it:
Project — As mentioned before, the project is the total of your whole game and all its resources. A .DEP (DEdit Project) file at the top of your tree of game resource directories serves as a guide to DEdit. The .DEP file is a pointer to the rest of the resources for DEdit and includes some of the information about your game resources. The rest of your game’s files exist in subdirectories of the directory where your .DEP file resides.
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