Ok guys, I need your help again. I've started a new topic as with the textures and lighting topics, in hope that it may help other newbs.
Basically I've been playing with trying to add IC_Regular CAIhuman objects. All I want is an enemy to see me in the room, and start attacking me. After this, I would like another enemy or 2 to spawn in its place, but I can worry about that later.
No matter what ModelTemplate, Brain and Goalset combinations I attempt, the enemy model always cowers to a squat position in the floor. I've tried grouping it with an AINodeSearch object, and I can see selecting both shows me a virtual box, but again nothing is happening.
Can someone help me with how to get this accomplished, or point me to a better AI tutorial? The one included with the editing tools is quite lacking.
Single Player AI
- Jizaboz
- Registered users

- Posts: 148
- Joined: Fri Sep 19, 2008 6:46 am
- Location: United States
- Contact:
Single Player AI
Jizaboz


- Daddyo
- Registered users

- Posts: 549
- Joined: Sun Aug 13, 2006 10:49 pm
Re: Single Player AI
I think your presence is simply too overwhelming for himJizaboz wrote:the enemy model always cowers to a squat position in the floor
- Jizaboz
- Registered users

- Posts: 148
- Joined: Fri Sep 19, 2008 6:46 am
- Location: United States
- Contact:
Re: Single Player AI
Daddyo wrote:I think your presence is simply too overwhelming for himJizaboz wrote:the enemy model always cowers to a squat position in the floor
Jizaboz


- TronFAQ
- [LDSO] Member
![[LDSO] Member [LDSO] Member](./images/ranks/ldso_member.png)
- Posts: 3022
- Joined: Tue Jan 11, 2005 12:50 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Cyan
- What type of multiplayer do you like to play?: Deathmatch
- Location: Ontario, Canada
- Contact:
Re: Single Player AI
I ran into the same sort of stumbling block when I made my first map with AI. I'm pretty sure your problem is that the CAIHuman needs to have a weapon in its right hand. Click the Attachments button, and select a weapon from the RightHand dropdown menu. That should wake him up.
BTW, you won't want to group an AI with the AINode object. Doesn't do anything.
BTW, you won't want to group an AI with the AINode object. Doesn't do anything.
- Jizaboz
- Registered users

- Posts: 148
- Joined: Fri Sep 19, 2008 6:46 am
- Location: United States
- Contact:
Re: Single Player AI
Awesome! I didn't even think about a weapon haha... and good to know about the node. I should have more luck now.
Thanks TronFAQ!
Thanks TronFAQ!
Jizaboz


- Daddyo
- Registered users

- Posts: 549
- Joined: Sun Aug 13, 2006 10:49 pm
Re: Single Player AI
how about a map with two masses of AI, good & evil, battling it out with you helping one side? Wonder if that would work. It wouldnt have to be limited to the lowest common denominator PC anymore, since probably everyone's got a 3 GHz or multicore processor now.
- data_ghost
- Registered users

- Posts: 292
- Joined: Sat Jan 20, 2007 8:37 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Red
- What type of multiplayer do you like to play?: None
- Location: Sunny england
- Contact:
Re: Single Player AI
i second that motion! i was thinking of something like that too when making my own map a few months ago. well until dedit derrezzed itself that is
but yeha it is a cool idea
-
death_program
- Registered users

- Posts: 108
- Joined: Fri Jan 25, 2008 11:09 pm
- Location: location location location
Re: Single Player AI
I made one of those once. By the way, viruses completely pwn ICPs. It's not even funny.

