new map

All about Maps, Mods & Creating them
Post Reply
User avatar
TronFAQ
[LDSO] Member
[LDSO] Member
Posts: 3022
Joined: Tue Jan 11, 2005 12:50 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch
Location: Ontario, Canada
Contact:

Re: new map

Post by TronFAQ »

tronman63304 wrote:if i have a trigger send a message "msg activeplayer (kill)" like the teleport but to kill someone? :twisted:
That should work, except I think you have to use the word "remove" instead of kill. But, I dunno for sure. Try both.
tronman63304 wrote:well i'm working on a transparent texture now and i have had all the free suggested programs. so i'm using tga's now. i'm sure its very simple and i'm just not making the connection yet but i cant make the alpha map work. needs to have the colors as a negative of what they are but i cant make it work right.
I don't have much time at the moment, so I'll have to keep my reply short and simple for now.

Basically, your image editing program should have some kind of feature to create a "mask" from the image, and perhaps give you some further options to automatically draw a mask for you (mask based on non-zero pixels, luminance, etc). It's a bit like creating a negative, as you said. (Though that's an oversimplification.) The program should create a new layer to hold the mask image. So now you have two layers, the original image and the mask.

Now you need to save the new mask image to the alpha channel of the original image. There should be some kind of option that lets you save the new "negative" mask layer as an alpha channel. Then you save the original image to disk, and it should contain the mask in the alpha channel when you save it as a .TGA file. Don't forget to save the .TGA uncompressed, or else DEdit won't convert it to .DTX format.
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

okay well that was one boring road trip.....
i will be continuing work on the map now and thanks tron faq for that info it works great :wink:
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

now this is the last question i have for this map i give you a 30 day garentie on that...
i am trying to make a teleport be hidden or inactive untill needed but the teleport just doesnt work at all courently im useing the command : hidden 0. it also starts hidden so it will be inactive from the start. any other command does not regester with the game. am i doing it rong or will it never work
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
TronFAQ
[LDSO] Member
[LDSO] Member
Posts: 3022
Joined: Tue Jan 11, 2005 12:50 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch
Location: Ontario, Canada
Contact:

Re: new map

Post by TronFAQ »

You want hidden 1 to hide something, and hidden 0 to unhide it. Also, instead of hiding it you can set it to be locked and then later send the command msg triggername unlock.
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

i have good news.
the final version of my map will be released by 4 pm central time today saturday, december 12, 2009

puting in the finishing touches now.

if you play it and see a problem that you know how to fix tell me and it will be done but the map is finished as far as dezigning go's



map is being procesed by tronfaq to a rez file please stand by

now theres a problem with filefront it was done and ready but i have no way to get it to you all yet.

sorry for all the problems i hope to have it up later this week
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

party time people i got it to work :::) ::0 :::)

http://www.filefront.com/user/tronman63304

file name TSDM.zip unzip and put it where you put all the other .rez files and come join my server
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
win3k
[LDSO] Member
[LDSO] Member
Posts: 417
Joined: Thu Jan 13, 2005 2:26 am
Location: UK

Re: new map

Post by win3k »

Morning chaps

First off, well done for finally getting to a release state - an awful lot of projects seem to never get off the drawing board.

There are, unfortunately, a few issues with your map that might make things problematic.

1. At certain points there are problems with geometry switching in/out of visibility. I suspect (tho' can't be certain) that this is related to misplaced or incorrectly configured occluder objects.

2. Framerate across the map is not consistent - again, I suspect that this is down to incorrect use of occluders.

3. Your draw distance (far clipping plane) is too short; there are one or two places where you can clearly see distant geometry being culled.

4. You should probably get rid of the single player hangover stuff - the fade to black when entering the transport, the messages/build point stuff, as these are all irrelevant to the MP game.

5. One of your ICPs (near the data warehouse area, iirc) is buried in the floor.

6. There are a few places that the player can get to where s/he is on the wrong side of a single-sided piece of geometry. This is a no-no for derez, as this is tantamount to a wallhack.

7. You might want to give the ICPs a few more hit points. There are tons of power ups and energy spheres, so the ICPs don't really stand a chance.

Cheers

Win3k
ldso://win3k - Living Dead System Operators
[2.0PD] - 2.0 Program Developers
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by floven1 »

win3k wrote:...5. One of your ICPs (near the data warehouse area, iirc) is buried in the floor...
actualy i thought that was kind of interesting and think it would be a cool thing for other maps.
TRANSLATED: I gotta try that.
on a functional note, did you mean to have the other door on the packet transport open in, instead of out?
EDIT: what is your server called by the way?
mental block

no sig comes to mind


end of line
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

thank you for realizing problems :o

wink3 i removed all ocluder objects from the map they cosed lag i tryed hard to fix it
if you would like a copy of the ltc/a but i will address it further :idea: :arrow: :!: :arrow: ::0

UPDATE: there were some rouge ocluders in a container line a mile long. i have not tested yet but they were in the spots where the problem was so i'm pretty sure that i got it.

the behind the wall is not a mistake altho it wont let you fire thru it unless you walk thru it at most places and, is intended for eliminating too many AI in the map and can ezaly be accessed from a transport. unless you all don't like it i will take it out :?:

i must not have set the farz high egnuf :oops:

UPDATE: fixed

strange thing the switches for the mooring apps did not work until this release so i will find and remove the exit trigger :???:

UPDATE: fixed

i will doubble the hit point's :twisted:

UPDATE: done

floven1

the door did that wen i switched the sides of the transport but turned out to be a difference to the other and was kinda well.... i guess i just never fixed it so yea i will do that :!: :idea:

UPDATE: fixed

im having problems with my server i cant get it to run (thus fatal error ::0 ) nothing ever works for me ::0 :!: ::0

if someone would run it from time to time it would be good because i cant run a dedicated server at this time :x
Last edited by tronman63304 on Thu Dec 17, 2009 3:21 pm, edited 2 times in total.
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
xistence
[LDSO] Site Admin
[LDSO] Site Admin
Posts: 848
Joined: Tue Jan 11, 2005 12:56 am
Location: Germany
Contact:

Re: new map

Post by xistence »

Occluders are used to cull that geometry that lies behind them relative to the camera facing the occluder. That can work only as a few points are correctly:
- the occluder can only be a plane, no volumetric type of geometry. And that plane shouldn't be concave in its form nor twisted.
- the occluder should only be placed linear, following the grid. You can set up occluder also diagonal, but if you can avoid it, do it
- the geometry that should be culled should not consists out of too large polys, as those polys get occluded that are fully behind the occluder-plane (relative to the camera-view 'watching' the occluder-plane)
- occluder should be place inside of something (like inside of a wall). That way they work (culling all 'behind' them) but the won't cull anything else

Removing the occluder is one big reason for massive lags, as they were placed to partially cull/hide geometry that doesn't need to be rendered,as it can't be seen from a specific point. Occluders are there to help the engine to decide if this is a spot and situation, so parts of the geometry won't be rendered -> less polycount per frame -> more performance. I used occluders in all of my maps, otherwise it would be a 'lag'-party.

Hope this few facts can help understanding occluders a little bit better.
ldso:// - Living Dead System Operators
[2.0PD] - 2.0 Program Developers
blog
Image
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

so if i put one like at a spot where theres a vista with a walk way in the distance i would put it so it would block rendering of whats behind it but still look good? :?: :?:

EDIT: okay i get it now i should put them behind walls so it only renders the room you are in then what you can see in to the other rooms

UPDATE: i have added appropriate ocluders to this map

BTW: floven1 i also like the mcp in the crack makes a harder target. like in the old castles in the dark ages for archers
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by floven1 »

harder, but not impossible, and it took me awhile to realize he was there, playing on your map was very fun, and i await the updated version
as i am sure many of us at ldso do
mental block

no sig comes to mind


end of line
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

thank you very much :D
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by floven1 »

your welcome, but i have a question, what is with the forcefield bridge that runs through a purple wall?
it doesnt seem to lead anywhere, maybe do something interesting with transporters or something?
mental block

no sig comes to mind


end of line
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: new map

Post by tronman63304 »

good idea

if you need any help with your maps just let me know
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
Post Reply