That should work, except I think you have to use the word "remove" instead of kill. But, I dunno for sure. Try both.tronman63304 wrote:if i have a trigger send a message "msg activeplayer (kill)" like the teleport but to kill someone?
I don't have much time at the moment, so I'll have to keep my reply short and simple for now.tronman63304 wrote:well i'm working on a transparent texture now and i have had all the free suggested programs. so i'm using tga's now. i'm sure its very simple and i'm just not making the connection yet but i cant make the alpha map work. needs to have the colors as a negative of what they are but i cant make it work right.
Basically, your image editing program should have some kind of feature to create a "mask" from the image, and perhaps give you some further options to automatically draw a mask for you (mask based on non-zero pixels, luminance, etc). It's a bit like creating a negative, as you said. (Though that's an oversimplification.) The program should create a new layer to hold the mask image. So now you have two layers, the original image and the mask.
Now you need to save the new mask image to the alpha channel of the original image. There should be some kind of option that lets you save the new "negative" mask layer as an alpha channel. Then you save the original image to disk, and it should contain the mask in the alpha channel when you save it as a .TGA file. Don't forget to save the .TGA uncompressed, or else DEdit won't convert it to .DTX format.
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