vehicular warfare
- floven1
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- tronman63304
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Re: vehicular warfare
no problem
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
- floven1
- Registered users

- Posts: 154
- Joined: Mon Oct 12, 2009 7:22 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Blue
- What type of multiplayer do you like to play?: Deathmatch
Re: vehicular warfare
something i plan on making a regular in my courses, an area that slowly kills you, like a point every two seconds, this is the under regions of my warzone map, i am updating the file immediately after i post this, so feel free to give it a go
http://www.filefront.com/user/floven1
EDIT: i redesigned the forcefield in the sky and updated the file
http://www.filefront.com/user/floven1
EDIT: i redesigned the forcefield in the sky and updated the file
mental block
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- floven1
- Registered users

- Posts: 154
- Joined: Mon Oct 12, 2009 7:22 am
- Do you own a copy of Tron 2.0?: Yes
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- What type of multiplayer do you like to play?: Deathmatch
Re: vehicular warfare
new thing, how do i create an area where players cannot die? either weapons are put away and cannot be unholstered, or weapons simply don't do any damage, or players regain life so fast that weapons just dont kill them would be fine too.
any of these methods would be acceptable.
how many of you have downloaded and played my map, and how do you like it?
any of these methods would be acceptable.
how many of you have downloaded and played my map, and how do you like it?
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- TronFAQ
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Re: vehicular warfare
Two of those methods are pretty easy to do.
You can have the players put away their weapons and prevent them from using them. I'm pretty sure this will work in Derez.
Then later you need to undo it.
If that doesn't work, go back to the tutorial I wrote about energy pools. Just leave out the polygrid that represents the water. Create a HealthZone (which will be invisible) and set its Damage to -100 so it instantly regenerates the players' health. But I suspect that if a player's health reaches zero, the HealthZone won't regenerate the players fast enough before they die.
You can have the players put away their weapons and prevent them from using them. I'm pretty sure this will work in Derez.
Code: Select all
msg activeplayer (changeweapon hands); msg activeplayer lockweaponCode: Select all
msg activeplayer unlockweapon; msg activeplayer (changeweapon disc)- floven1
- Registered users

- Posts: 154
- Joined: Mon Oct 12, 2009 7:22 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Blue
- What type of multiplayer do you like to play?: Deathmatch
Re: vehicular warfare
yeah, thats what i was thinking.... But I suspect that if a player's health reaches zero, the HealthZone won't regenerate the players fast enough before they die.
thanks for the help
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- floven1
- Registered users

- Posts: 154
- Joined: Mon Oct 12, 2009 7:22 am
- Do you own a copy of Tron 2.0?: Yes
- What is your favorite Tron character color?: Blue
- What type of multiplayer do you like to play?: Deathmatch
Re: vehicular warfare
okay, i have an idea, i want another ldso member to make a set of 2 or more vehicles for the vehicularwarfare map
the file will be uploaded to my regular site, and it will be named, floven1vehicularwarfarefinalmix
EDIT: final mix does refer to this being likely my final working on the map
the file will be uploaded to my regular site, and it will be named, floven1vehicularwarfarefinalmix
EDIT: final mix does refer to this being likely my final working on the map
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