6.4 Powerups

Light Cycle Powerups


  After picking up a powerup with your Light Cycle, an icon appears at the top of the screen to indicate it's in your inventory. Only one powerup can be held in inventory, at a time. If another powerup is picked up before the current powerup is used, the current one will be replaced with the new powerup. A powerup is activated by pressing the Left Mouse Button.

        
Shield
The Shield allows you to break through a single Light Cycle trail. The part of the trail behind where you broke through, will then quickly disappear. One a trail has been broken, the Shield will be gone.

It's possible to activate a Shield — which will free your inventory slot — and then pick up another powerup. A Shield has an unlimited lifetime and will always remain active, until you break through a trail.

Turbo
Boost
Turbo Boost will greatly increase your Light Cycle speed for a limited time. However, travelling on a Fast or Slow Zone will override this powerup.

Trail
Spike
The Trail Spike will create small temporary walls, that stick out from either side of your trail, at the point which you activated this powerup. These perpendicular walls can catch unaware opponents travelling closely behind you, and cause them to crash.

Missile
Missiles travel quickly in a straight line from the front of your Light Cycle, and will break through multiple trails or destroy any Light Cycle in its path.

Turbo
Curse
All Light Cycles receive a massive speed boost for a limited time, including the player that activates it. Turbo Curse is meant to catch other opponents off-guard, and cause them to crash.

Like the Turbo Boost, players travelling on a Fast or Slow Zone will override this powerup. Of course, only a Slow Zone will have any real effect, since the Turbo Curse causes Light Cycles to travel even faster than a Fast Zone does.

Grab
Grab steals the powerup that the nearest Light Cyclist is carrying. If no Light Cycle currently has a powerup, it will grab the nearest one in the arena.

Trail
Reset
Trail Reset reduces the length of all the current Light Cycle trails in the arena, down to nothing. All Light Cycle trails then start over, from that point forward.

Force
Use
Force Use immediately activates all the powerups that every Light Cyclist is currently carrying. This powerup is a double-edged sword, which could either help or hinder the player that uses it. As a precaution, be sure that you're not too close to any opponents when activated.

Trail
Extender
The Trail Extender will extend every Light Cycle's trail by a fixed length, until each one crashes. As each player crashes, their trail length will be reset back to the default. Trails can continue to be extended, by picking up and activating additional Trail Extender powerups.

Random
This powerup will give you a new one which is randomly chosen, based on the current powerups in the arena. No existing powerups are taken.



Derez Powerups


  Picking up a powerup in Derez will add it to your inventory, which has an unlimited number of slots. The subroutines you carry from powerups are shown at the top right of the screen. A few of these will be given to you automatically, as soon as you spawn. Subroutines are always in effect: except for weapons, which must be selected one at a time. Powerup subroutines are fully optimized at Gold level, while subroutines acquired during spawn-in may or may not be Gold level. Not all the subroutines are available as powerups, and the others may be given to the player at spawn time.

  For more details about these subroutines, visit the 5.3 Subroutines section.



Combat Subroutine Powerups

          
Sequencer
The Sequencer subroutine allows you to throw up to 4 discs simultaneously.

Cluster
The Cluster subroutine turns the disc into a deadly explosive weapon.

Suffusion
(Shotgun)
The Suffusion subroutine turns the Rod Primitive into the equivalent of a shotgun.

LOL
(Sniper Rifle)
The LOL subroutine (pronounced laughing-out-loud) changes the Rod Primitive into the equivalent of a sniper rifle.

Ball
Primitive
The Ball acts like a small bomb. Standing close to a wall and throwing the ball, will cause it to stick and become a proximity bomb which will detonate as players pass.

Ball
Launcher
The Ball Launcher shoots small balls of corruption as fast-moving projectiles.

Drunken
Dims
The Drunken Dims Launcher shoots a group of 5 small corrupted balls, travelling in a fast swirling pattern.

Mesh
Primitive
(Blaster Gun)
The Mesh Primitive (aka Blaster) is the equivalent of a small sub-machine gun with a rapid rate of fire.

Prankster
Bit
The Prankster Bit subroutine changes the Mesh Primitive into the equivalent of a powerful rocket launcher.


Defense Subroutine Powerups


Submask
(Head Armor)
Provides head protection, and 25% total body protection.

Truncate
Plate
(Chest Armor)
Provides torso protection, and 30% total body protection.

Peripheral
Seal
(Arm Armor)
Provides arm protection, and 12% total body protection.

Support
Safeguard
(Leg Armor)
Provides leg protection, and 12% total body protection.

Base
Damping
(Foot Armor)
Provides foot protection, and 8% total body protection.


Utility Subroutine Powerups


MegaHurtz     
MegaHurtz can greatly increase the damage done by a weapon, at the cost of a large amount of energy.

Corrode
Creates a green corrosive haze around the opponent, that continues to do damage for a short period of time after a weapon hit.

Costs a fair amount of energy.

Primitive
Charge
Increases the damage produced by a hit from any of the four Primitives (Disc, Rod, Ball, Mesh). This also carries over into the forms of any primitive modified by subroutines.

Almost as effective as MegaHurtz, but consumes less energy.

Triangulate
(Zoom)
Allows you to zoom in more than one level with any weapon, not just the LOL.

Profiler
Enhances the reticle to show an opponent's identity, health, armor, and subroutines in use.


Patch Routine Powerups



Health/Energy
Patches


There are three types of patch routines.


Energy   Restores your energy cache to full.

Health Restores your health cache to full.

Power Restores both your health and energy caches to full.